Our wacky gaming group just loves to write up in-depth summaries of each game session. You won’t understand the in-jokes (heck, most of us don’t), but enjoy anyway.
- Reavers on the Seas of Fate (In Progress)
Yours truly steps behind the GM screen to run a pirate campaign set in Golarion, using the freshly minted final version of the Pathfinder RPG. Piracy and horror on the high seas await! - The Lighthouse (In Progress)
It’s space opera time as we dust off our Alternity books for this high-concept game. Each player has two characters for troupe-style play; one member of the Concord command staff of the Lighthouse space station, and one other local miscreant. It’s like Babylon 5 on crack! - Legends of Steel (Complete)
In the wake of our first Savage Worlds outing, we head right into another. Legends of Steel is a pulp swords and sorcery setting. Time will tell if it’s more like Cimmeria or Gor. - Curse of the Crimson Throne (Complete)
Paizo keeps up their brilliant adventure crafting with another AP, and this time we use the beta version of the Pathfinder RPG rules. A much smaller group of PCs helps us get more deeply in character. - Empire of Ashes (Complete)
A short Savage Worlds campaign, set in a land of dark fantasy. With dark characters. Our first outing with the much-hyped SW rules! - Rise of the Runelords (Complete)
Rise of the Runelords is the first Adventure Path series from Paizo Publishing since Wizards of the Coast forced them to discontinue publishing Dungeon magazine. And it’s excellent! D&D 3.5e. Check out my power Malconvoker build. - City of Sigil (Complete)
This nine-month D&D 3.5e campaign was a Planescape game set in the city of Sigil. Extra freaky! We played bladelings, genasi, dragons, medusae, etc. - The Redeemers (Complete)
I ran a short-lived Mutants & Masterminds 1e series set in Freedom City. M&M is an innovative OGL superheroes game by Green Ronin Publishing.
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