Geek Related

Still More D&D 4e Previews

May 7, 2008 · No Comments

Along the lines of the last ones

Weapons. They kept simple/martial/exotic categories but renamed them simple/military/superior because different is good in D&D 4e. Although I’d be hard pressed to call some of the exotic weapons that exist “superior” really… But let’s not pick nits. You can wield two weapons but that doesn’t give you any extra attacks unless you have a power for it. Weapons are broken up into groups, which is fine (e.g. axe, spear…). And what would it be like without a bunch of fiddly modifiers for each weapon, like reach, versatile, high crit, etc. They handle different sizes of characters and weapons as badly as every previous edition, by adding a “Small” descriptor to e.g. a shortbow indicating that though it’s two handed a Small character can use it. But does a normal longsword become “versatile” (you can use it two-handed if you want) to a small character? I suspect no. 3/5 just because D&D has always sucked in this arena and it doesn’t seem any worse than 3.5e.

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Redeemers Campaign Summaries Posted

May 6, 2008 · No Comments

I finally got around to posting all the summaries and my commentary on my Mutants & Masterminds 1e campaign set in Freedom City, The Redeemers.  It went 8 sessions and collapsed.  Why?  You’ll just have to go read about it!

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Fourth Runelords “Stone Giants” Session Summary Posted

May 3, 2008 · No Comments

We are plumbling the depths of the Fortress of the Stone Giants in Paizo’s Rise of the Runelords Adventure Path. Having snuck in via some underground caves, the combat with the giants, ogres, trolls, and other freakier creatures is getting more intense.

My character Valgrim the Summoner is really able to unload on the bad guys now, at least when our fearless monk and/or dragon shaman don’t just charge up into melee before he gets to go.  I bet if our enemies were confused or blinded you wouldn’t be taking 100 points of damage in the first round boys!!!  And you should hear them complain about my demon monkey slave.   He teleports them around all day and then when he starts flinging just a little poo they get all snotty. 

All of this and more awaits you - here’s the newest summary!

Oh, and check out Yenneck Grumman at level 10, fresh with a level of Warblade.  We’re excited, Bruce seems to take a perverse pleasure in designing suboptimal characters up till now.  He’s steppin’ out!

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More D&D 4e Previews

May 3, 2008 · 3 Comments

Wizards is printing more Dungeons & Dragons Fourth Edition excerpts leading up to the release. And they’re still suckin’. I’ll rate each from 1 (retarded) to 5 (good idea!) 3 means “not better or worse than 3e.”

Multiclassing. Summary: multiclassing is dead. You can’t multiclass, there’s just some feats that let you take one or two abilities from another class, and they’re heavily restricted. They say in the article itself that “this approach lacks the intuitive elegance of the 3e system.” No shit. Then why replace it? Answer: so that they don’t have to work too hard on the base classes and worry about “dipping” and all. 1/5.

The Warlord. Derived from the marshal of 3e, the marshal is more of a leader than a fighter. Actually, this one seems OK, besides the really wonky class design and power format, but that’s not unique to the warlord. 4/5.

Racial Benefits. They’ve added some racial feats, which is a good idea. They’ve done it by taking most of the benefits races used to get out, which is a horrible idea. Yes, you heard that right. So instead of a dwarf getting +4 AC vs giants, they can spend a feat to get +1 AC vs anything larger. And instead of them getting proficiency in dwarven weapons, they have to spend a feat to get that plus +2 damage. The redefinition of the power is fine, the practice of taking it out of the core and making you buy it sucks. 1/5.

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Wizards Comes Clean On Open Gaming!

May 3, 2008 · No Comments

I go away to Vegas for a week and suddenly Wizards decides to get right with God by talking about their GSL/OGL plans!  Here’s the links.

The summary is that they’ve decided not to make their GSL license terms prohibit a company from publishing *any* open games under the OGL, only any open product in the same product line as any 4e D&D product, falling firmly between the previous “by individual product” and “by entire company” theories.  As an example, Paizo Publishing has an OGL line of GameMastery adventures.  So theoretically, Paizo could publish 4e adventures, but under a different product line (e.g. “NewFangledAdventurez”.)  This is very good news!  Not great news, but good news.

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4e Preview: Angels

April 28, 2008 · 3 Comments

Wizards has published another D&D 4e preview of several angels.  As usual, I’m underwhelmed.

On the rules side - I understand shaving down the special abilities of creatures to make them more manageable.  But now even a high level angel or devil doesn’t have any real magical powers, just a couple special attacks.  And those are pretty cheesable; the succubus’ charming kiss and angel of vengeance’s sign of vengeance are probably best used on an ally.

But my main problem is with the backstory change.  Now in 4e, angels aren’t really servants of the gods of Good - they are just Astral mercenaries who sell their services to the highest bidder, of any alignment.  This ties into several other changes - in 4e there is no Celestial or Infernal, just “Supernal,” and there’s no holy or unholy, just “radiant.” 

Keep reading →

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Dungeon Master: The Life and Legacy of Gary Gygax

April 28, 2008 · 1 Comment

Wired Magazine has published an excellent article on the life of the departed co-creator of D&D, Gary Gygax.   His passing has generated a surprising amount of coverage from the media; just goes to show how far the influence of gaming has spread, really.   (I just saw an animated Gygax in a Futurama episode last week!)  For more, check out these older posts of mine: 

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Savage Freeport!

April 25, 2008 · 1 Comment

The Savage Worlds Freeport Companion is now out in PDF from Green Ronin.  Freeport, haven of pirates and every kind of scum and freak the D&D world has to offer, came to life at the launch of D&D 3rd Edition - the same day at Gen Con you could buy the Player’s Handbook, you could buy the adventure Death in Freeport.  It grew into the premier 3e campaign setting for my money!  Ah, the privateer crew Wulf’s Animals (Cpt. de Wulf, commanding) cut a crimson trail through the seas, stopping in Freeport frequently to sell their booty and buy some, too!

It’s a great setting because it was “Points of Light” before “Points of Light.”  You could take most any generic d20 module and turn the “impassable wilderness” around it into sea and lo and behold, an island to sack!

Now, their approach to the line is modular - they have a setting neutral book, the Pirate’s Guide to Freeport, then you can get the Freeport Companion you want - True20, d20, or, now, Savage Worlds, and bring Freeport to other systems.  

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Scott Rouse Interview

April 25, 2008 · No Comments

So some people think that the two-part interview that ICv2 did with Scott Rouse (D&D Brand Manager) answers some of the pending questions about the OGL/GSL debacle.  But that’s only based on an uninformed reading of the interview.  Not even WotC is claiming that this interview is an answer to the question, but it’s about licensing in general so some people are getting confused.

Part I is the part mentioning licensing; go read it then come on back.

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Wizards Still Silent On Anti-Open Licensing Flap

April 25, 2008 · 2 Comments

In the face of increased publisher, customer, and public concern over the reports that the new license for the Fourth Edition of Dungeons & Dragons contains a “poison pill” provision that prevents any licensed company from also producing open source games under the Open Gaming License, Wizards is staying quiet.  Scott Rouse, D&D Brand Manager, had originally promised clarification of the issue on Monday the 21st after the news broke.  Then on the 21st they said “No…” and asked ENWorld to come up with a list of interview questions for them to answer.  ENWorld got the list together (in the requested 1 hour span!) and sent them in, but Wizards upon seeing them said “Um…  I think we’ll go with a Q&A on the Wizards site instead…  We’ll send you some ‘exclusive’ answers of course, because what you care about is site hits, not the truth getting out…”  Now, even that is stretching out.  The Wizards community liaison indicates that a response will not come this week, and maybe not next week either

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“Sleazy” Proposed New D&D License

April 24, 2008 · No Comments

Apparently independently of my SlashdottedWizards Declares War On Open Gaming” article, there’s a BoingBoinged article referencing, oddly enough, Network Performance Daily about Wizards’ plan to get rid of open licensed D&D for good with their new Fourth Edition licensing scheme.  Fight the power!

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Pathfinder Alpha 2 Out!

April 22, 2008 · No Comments

Paizo Publishing has put out “Alpha Release 2″ of their Pathfinder RPG today.  For those of you who don’t know Paizo, they were the company that was producing Dragon Magazine and Dungeon Magazine for the last many years under license from Wizards.  During that time they took the two magazines to their highest point ever, and their “Adventure Paths” in Dungeon were some of the best D&D adventures to ever see print.

And if you don’t know about Pathfinder, it’s an open game based on the open content from D&D 3.5e.  Their goal is to take the game forward while maintaining back compatibility (D&D 4e is fundamentally different from 3.5e in many ways - no old rules content of any sort will port forward without substantial modification).  It will be a fully open game, and they are conducting a fully open year-long playtest; the final Pathfinder will premiere at Gen Con 2009.

Keep reading →

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